Create & host
In developmentShape a planet, breathe centuries of history into it, and put it online for others to enter — one desktop application takes a world from empty to alive.
One tool, from an empty planet to a governed, living world.
Raise mountains, carve coastlines, and set the climate — plate by plate, biome by biome, on a world built from physical simulation, not hand-painted noise.
Fill the land with flora and fauna suited to where they grow, then define the cultures, factions, religions, and crafts a civilization will build itself from.
Run history forward at compressed time — let cultures form, crafts spread, and empires rise and fall long before a single player logs in.
Script custom events, house rules, and twists on the simulation — make the world behave exactly as you intend, not just as it generates.
Package the finished world and put it online — host it yourself, or hand it to an operator who will.
Step into a live console once players are in, to moderate, intervene, and steer the world's course as it plays out.
Every world starts empty and moves through the same stages — each one physically simulated, not painted on.
Tectonic plates drift and collide, raising mountain ranges and carving the coastlines that follow.
Sun, wind, and ocean currents set temperature and rainfall across the map, region by region.
Water finds its way downhill, cutting valleys and shaping the land the way real terrain forms over time.
The land is classified into dozens of biomes and populated with the flora and fauna suited to each.
Run the clock forward and let cultures, crafts, and beliefs take root long before anyone arrives.
Arrive to a world with a past, not an empty map.
World Forge can advance a world's history by centuries or millennia before any player ever connects — running the same civilization simulation the game runs live, just compressed. Cultures spread, crafts get invented and forgotten, and empires rise and fall on their own.
Define the ideas a civilization lives by — then script what happens next.
Beneath every civilization is a web of memes — crafts, creeds, and institutions that spread from person to person. World Forge lets you author that web directly, define the factions and religions built on it, and script custom events and rules on top.
Take a finished world online, then keep a hand on the wheel.
A finished world packages up and launches as its own persistent server — host it yourself, or hand it to an operator to run. Once it's live and players are inside it, a live admin console keeps you connected to moderate and steer its course.
Be there from the first age
Theatrum Orbis is in active development. Get occasional dev updates — new systems, the first playable world, and when servers open.
Or follow along on GitHub ↗ · read the design status · explore the vision.