Survive & Rise
🚧 In progress. (Built on Tiers and Satisfaction.)
For the player: the ground floor of the whole game — survive, then climb from subsistence to magnificence through the five tiers, and confront the real risk of death.
How memes make it live: your felt life runs on the same machinery as everyone’s — tiers, satisfaction, lifecycle — but you climb it deliberately and far faster than the bounded sim.
The arc of a life
Section titled “The arc of a life”Arrive with nothing at subsistence. Learn to read the world. Land your first venture. Climb — each tier doesn’t just look better, it wants more and notices more (satisfaction recalibrates as you rise). Reach mastery and reputation. At magnificence, the question becomes “what do I leave?”
Death & succession
Section titled “Death & succession”Death is a real outcome. Under the right circumstances you continue as a successor (heir, apprentice, protégé — a compact faction) who inherits some holdings, relationships, and standing. With no eligible successor, that life ends but your legacy persists in the world.
To design
Section titled “To design”- Exact succession triggers and what transfers.
- The texture of subsistence-level survival.
- Whether there is a “win,” or pure open-endedness.