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Politics

🚧 In progress — design gap.

Politics is the institution-meme view of the living world: governance, law, legitimacy, power, diplomacy, war between states, territory, and the rise and fall of polities.

  • Institution memes gate organisational forms (guild, bank, standing army, coinage) — they gate which faction types can exist.
  • Factions are the agents that act (the other agent type is the individual).
  • Long-term bonds are mini-factions (marriage, apprenticeship, partnership are small compact factions), reusing the faction machinery.
  • Governance models and how legitimacy/power are represented and contested.
  • Law and enforcement.
  • Diplomacy between factions and states; alliance, vassalage, war.
  • Territory and control.
  • How players found, grow, and lead factions and states — see Lead & Administer and Fight & Wage War.