Politics
🚧 In progress — design gap.
Politics is the institution-meme view of the living world: governance, law, legitimacy, power, diplomacy, war between states, territory, and the rise and fall of polities.
Foundations already in place
Section titled “Foundations already in place”- Institution memes gate organisational forms (guild, bank, standing army, coinage) — they gate which faction types can exist.
- Factions are the agents that act (the other agent type is the individual).
- Long-term bonds are mini-factions (marriage, apprenticeship, partnership are small compact factions), reusing the faction machinery.
To design
Section titled “To design”- Governance models and how legitimacy/power are represented and contested.
- Law and enforcement.
- Diplomacy between factions and states; alliance, vassalage, war.
- Territory and control.
- How players found, grow, and lead factions and states — see Lead & Administer and Fight & Wage War.