Tasks & Scheduling
Everything a person does is a task, and every task has a location. There are twenty task families:
Gathering · Harvesting · Hunting · Husbandry · Crafting · Construction · Transport · Trade · Shopping · Service · Domestic · Combat · Study · Teaching · Worship · Socialising · Recreation · Travel · Rest · Civic Duty · Personal Maintenance
The daily plan
Section titled “The daily plan”A daily plan is continuous (block-tags, not hard boundaries), assembled by layering: block template + role template + household template + modifiers + obligations + store-driven shopping + discretionary fill + travel inserts.
A need does not interrupt the day in real time — it shapes the next plan. Only four things interrupt in real time:
- acute events,
- mandatory modifiers,
- plan invalidation,
- player intervention.
The minimum tick is one day; slower cadences layer above. Travel uses a precomputed waypoint graph (the basis for Explore & Navigate).