Culture
🚧 In progress — design gap.
Culture is the doctrine-meme view of the living world: religions, customs, languages, art, values, and identity — how cultures form, spread, diverge, and clash.
Foundations already in place
Section titled “Foundations already in place”The mechanics this layer is built on are designed in the meme system:
- Doctrine memes carry conviction — and a custom is a doctrine’s affinity enjoining a praxis.
- Conviction & Conflict already produces schism, reformation, and conversion from a single self-resolving mechanism.
- Language is a lore meme; identity weights (civ/settlement/faction) live on each individual.
To design
Section titled “To design”- How distinct cultures and religions are seeded and individuated.
- Customs and norms as social pressure on behaviour (beyond the individual conviction score).
- Art as both standalone output and the combinatorial “refined tier” layer.
- The “alchemy-as-worldview” style of belief-system deferred out of Chemistry.
- How players found, spread, and exploit beliefs — see Persuade & Believe.