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Worlds & Multiplayer

🚧 In progress — a whole pillar we’ve only just named.

Theatrum Orbis is multiplayer and server-hosted. Worlds are persistent and can be public or private, hosting one to many players who coexist — cooperating, competing, and going to war with each other, not only against the simulation.

  • Worlds are persistent and server-hosted.
  • Public or private worlds.
  • One-to-many players per world.
  • Players are the primary dynamic agents acting on and through the living canvas.
  • World hosting, ownership, administration, and moderation.
  • How many live players + the abstract↔concrete projection share one world (load, sharding, the concrete-entity budget).
  • What happens to a player’s character, holdings, and factions while they’re offline.
  • Player-vs-player interaction model: cooperation, competition, war, and politics.
  • Session/onboarding model for new players joining an established world.